From the moment the Revelations path begins, it offers an insight into the true force behind the Hoshido-Nohr conflict. But what it actually does is open up the overall game’s mysteries a lot quicker and offer a deeper look into the overarching narrative of Fates. Naturally this doesn’t sit well with either kingdom, so Corrin and the lost Nohrian princess Azura set off to find a true end to the war… By jumping off a bridge.Īt first blush this might seem like a very quick, and fairly pointless end to the story. In this branch of Fates’ narrative, Corrin refuses to side with either kingdom, not wanting to hurt their birth family or their adoptive one. But what if there was the revelation of a third option – not siding with Hoshido or Nohr, but finding a way forward that helps unite the two warring kingdoms in the name of peace? Enter: Fire Emblem Fates: Revelation.Īvailable as DLC this week for either base version of the game – or packed in with both in the Special Edition – Revelation tells a third story for Corrin. As your avatar, Corrin is a character stuck in the midst of a weighty decision – do they want to align with the family birthright that they lost, and the tranquility of Hoshido? Or is their path one of conquest, alongside the armies of Nohr? It’s a big choice, and one you can’t double back on.
At its core, Fire Emblem Fates is a game about duality.